Builds

Klassen und Builds

Vergleiche Kernklassen, Erweiterungen, Spielstile und die wichtigsten Guides fur Draw Steel Helden.

All class paths

This hub separates core class coverage from expansion picks. Start with the hero path that matches your table role, then move to rules and encounter pages as your group adds complexity.

11 class paths shown

Core - Guide live

Shadow

Insight striker

A mobile damage dealer built around insight, surge timing, stealthy movement, and precise target selection.

IntermediatePlayers who want a precise striker with movement choices.
Core - Guide live

Censor

Frontline judgment

A durable leader path for marks, auras, pressure, and simple table-facing protection choices.

BeginnerPlayers who want to stand up front and make the fight cleaner.
Core - Summary live

Conduit

Divine support

A support-focused hero for healing windows, team positioning, and power turns that keep allies moving.

BeginnerPlayers who like helping the party without giving up tactical impact.
Core - Summary live

Elementalist

Area controller

A magic user built for terrain pressure, damage shapes, forced movement, and table-visible spectacle.

IntermediatePlayers who enjoy ranges, zones, and battlefield geometry.
Core - Summary live

Fury

Momentum bruiser

A direct martial hero for aggressive turns, high-pressure melee choices, and clear first-session action.

BeginnerPlayers who want to hit hard and keep moving.
Core - Summary live

Null

Anti-magic disruptor

A specialist path for shutting down enemy plans, reading ability timing, and controlling magic-heavy fights.

AdvancedPlayers who like counters, denial, and precise rules timing.
Core - Summary live

Tactician

Battlefield commander

A table-coordination class for ally movement, extra attacks, positioning calls, and shared plans.

IntermediatePlayers who enjoy enabling allies and reading the whole board.
Core - Summary live

Talent

Psionic striker

A flexible mind-powered hero for unusual angles, burst turns, and ability-driven problem solving.

AdvancedPlayers who want expressive powers and a higher planning ceiling.
Core - Summary live

Troubadour

Performance support

A social and tactical support path for team momentum, table presence, and dramatic set-piece turns.

IntermediatePlayers who like support, style, and strong noncombat hooks.
Expansion - Guide live

Summoner

Pet control

A table-facing class guide for control turns, companion positioning, and clean Director communication.

AdvancedPlayers who enjoy extra bodies and turn planning.
Expansion - Guide live

Beastheart

Companion bruiser

Pair heroic actions with a fierce companion and learn how to split pressure without slowing the table.

IntermediatePlayers who want a physical companion and a clear battlefield job.

Class comparison

ClassRoleComplexityBest first use
ShadowInsight strikerIntermediatePlayers who want a precise striker with movement choices.
CensorFrontline judgmentBeginnerPlayers who want to stand up front and make the fight cleaner.
ConduitDivine supportBeginnerPlayers who like helping the party without giving up tactical impact.
ElementalistArea controllerIntermediatePlayers who enjoy ranges, zones, and battlefield geometry.
FuryMomentum bruiserBeginnerPlayers who want to hit hard and keep moving.
NullAnti-magic disruptorAdvancedPlayers who like counters, denial, and precise rules timing.
TacticianBattlefield commanderIntermediatePlayers who enjoy enabling allies and reading the whole board.
TalentPsionic strikerAdvancedPlayers who want expressive powers and a higher planning ceiling.
TroubadourPerformance supportIntermediatePlayers who like support, style, and strong noncombat hooks.
SummonerPet controlAdvancedPlayers who enjoy extra bodies and turn planning.
BeastheartCompanion bruiserIntermediatePlayers who want a physical companion and a clear battlefield job.