Draw Steel heroes facing monsters in a tactical fantasy battle
Rules, Guides, and Character Builder

Draw SteelWiki

Learn how Draw Steel plays, understand the rules that matter in your first session, and build a complete hero with guided, level-by-level choices.

2d10
Power Roll
3
Result Tiers
1-10
Hero Levels
7
Builder Steps
Scroll
How It Plays

Heroic Tactics with Fast Results

Draw Steel is MCDM's heroic fantasy tabletop roleplaying game. Battles are built around movement, teamwork, and abilities whose results change with a three-tier 2d10 Power Roll. A low result still moves the scene forward; a high result makes the hero's action hit harder or create a stronger tactical effect.

On a typical turn, a hero combines a main action, a maneuver, and movement. Abilities can push enemies, protect allies, change terrain, or create an opening for another hero. The party also shares hero tokens, while each class builds and spends its own heroic resource.

This site turns those rules into short references and a working character builder. Start with the beginner guide, make a hero, then keep the action, movement, condition, and surge pages open during the first session.

Quick Facts
Style
Heroic tactical fantasy
Core roll
2d10 plus a characteristic
Turn choices
Main action, maneuver, and move
Outcomes
Tier 1, Tier 2, or Tier 3
Shared resource
Hero tokens
Digital tabletop
Draw Steel Codex
Start Here

From First Rule to First Hero

At the Table

A Turn in Four Decisions

The exact ability changes, but this reading order keeps a first turn clear and prevents missed timing.

1

Read the Scene

Identify the objective, dangerous terrain, allies, enemies, and any urgent threat.

2

Choose Position

Plan movement and range before committing the action that matters most.

3

Use an Ability

Confirm action type, legal targets, distance, and the power-roll characteristic.

4

Resolve and Pass

Apply the tier result in order, process triggers, then mark spent resources.

Quick Reference

Rules Most Used in Play

Fast references for the rules most likely to pause a session.

First Session

Arrive Ready to Play

Build and Review Your Hero

Complete every required choice, save the plan locally, and transfer the final review to the current character sheet.

Prepare the Shared Rules

Keep the official reference nearby, agree how hero tokens are tracked, and review the conditions and triggers likely to appear.

Hero Roles

Choose a Class by Playstyle

Use the class hub for a quick role comparison, then open a detailed guide or test the choice in the builder.

Official Links

Resources and Codex