Draw Steel Conditions
Quickly check Draw Steel conditions including dazed, bleeding, prone, grabbed, restrained, slowed, taunted, and weakened, with removal timing and related rules.
What does dazed do in Draw Steel?
A dazed creature chooses only one main action, maneuver, or move action on its turn. It also cannot use triggered actions, free triggered actions, or free maneuvers.
What does weakened do?
A weakened creature takes a bane on power rolls until the condition ends.
How does bleeding deal damage?
After a bleeding creature resolves a qualifying main action, off-turn triggered action, or Might or Agility power roll, it loses the stamina stated by the current rules. Check the official reference for the exact amount.
Quick Condition Reference
Use the current official rules reference when an ability changes the normal duration or removal method.
| Condition | What It Changes | Removal or Next Check |
|---|---|---|
| Dazed | Only one main action, maneuver, or move action on the turn; no triggered or free triggered actions and no free maneuvers. | Use the duration or save-ends line that applied it. |
| Weakened | Power rolls take a bane. | Use the listed duration or saving throw. |
| Slowed | Speed becomes 2 unless already lower, and the creature cannot shift. | Use the listed duration or saving throw. |
| Restrained | Speed 0; no Stand Up or forced movement; several rolls take a bane and attacks against the creature gain an edge. | Teleporting ends restrained unless the effect says otherwise. |
| Taunted | Abilities that do not target the taunting creature take a double bane while line of effect remains. | A new taunt replaces the old source. |
| Prone | The creature is on the ground and uses Stand Up unless the applying effect says otherwise. | Review movement and Stand Up before acting. |
| Grabbed | The creature stays adjacent to the grabber and must escape or break adjacency. | Escape Grab, teleport, release, or forced separation can end it. |
| Bleeding | Certain actions and Might or Agility power rolls cause stamina loss after they resolve. | Use the duration or save-ends line that applied it. |
Condition Timing
First identify what applied the condition. Then check whether it lasts until a stated event, ends with a saving throw, or has a special removal rule. Resolve end-of-turn saves only after the creature finishes its turn.
- Mark the condition and its source.
- Record whether it is save ends or has a fixed duration.
- Apply action, movement, and roll restrictions before resolving the choice.
- Remove the marker immediately when its ending condition occurs.
Verified Sources
Open the source that matches the topic, then check its publication or update date before resolving a rule at the table.
