Draw Steel Movement
Clarify Draw Steel movement with advance, shift, disengage, forced movement, teleporting, prone recovery, and vertical pull questions.
What is the difference between advance and shift?
Advance uses your speed for ordinary movement. Shift is safer movement that avoids opportunity attacks but follows the distance provided by the action or ability.
What happens when a grabbed creature teleports?
Teleporting ends grabbed. Forced movement also ends it when the grabber and target are no longer adjacent.
Movement Quick Reference
Choose the movement type before moving the token because advance, shift, forced movement, and teleport interact differently with opportunity attacks and conditions.
| Movement | Use It For | Important Check |
|---|---|---|
| Advance | Ordinary movement up to the available speed. | Check terrain, occupied spaces, and enemy reach. |
| Shift | Careful movement without provoking opportunity attacks. | Use only the distance granted by the shift. |
| Disengage | Create space before continuing movement. | Confirm the granted shift and remaining movement. |
| Forced movement | Push, pull, or slide a target. | Follow the effect and check conditions when adjacency breaks. |
| Teleport | Move without crossing intervening spaces. | Check destination, line of effect, and grabbed or restrained interactions. |
Resolve Movement on a Grid
Name the movement type before touching the miniature or token. Measure the complete path, check terrain and occupied spaces, then resolve any valid reaction or condition interaction at the moment it occurs.
- Confirm the starting space and movement available.
- Choose advance, shift, disengage, forced movement, teleport, or a named ability.
- Measure the path through terrain and enemy reach.
- Pause at valid trigger windows.
- Confirm the destination is legal and update adjacency or conditions.
Verified Sources
Open the source that matches the topic, then check its publication or update date before resolving a rule at the table.
