Rules

Draw Steel Movement

Clarify Draw Steel movement with advance, shift, disengage, forced movement, teleporting, prone recovery, and vertical pull questions.

Official-source pageVerified 2026-08-29

What is the difference between advance and shift?

Advance uses your speed for ordinary movement. Shift is safer movement that avoids opportunity attacks but follows the distance provided by the action or ability.

What happens when a grabbed creature teleports?

Teleporting ends grabbed. Forced movement also ends it when the grabber and target are no longer adjacent.

Movement Quick Reference

Choose the movement type before moving the token because advance, shift, forced movement, and teleport interact differently with opportunity attacks and conditions.

MovementUse It ForImportant Check
AdvanceOrdinary movement up to the available speed.Check terrain, occupied spaces, and enemy reach.
ShiftCareful movement without provoking opportunity attacks.Use only the distance granted by the shift.
DisengageCreate space before continuing movement.Confirm the granted shift and remaining movement.
Forced movementPush, pull, or slide a target.Follow the effect and check conditions when adjacency breaks.
TeleportMove without crossing intervening spaces.Check destination, line of effect, and grabbed or restrained interactions.

Resolve Movement on a Grid

Name the movement type before touching the miniature or token. Measure the complete path, check terrain and occupied spaces, then resolve any valid reaction or condition interaction at the moment it occurs.

  • Confirm the starting space and movement available.
  • Choose advance, shift, disengage, forced movement, teleport, or a named ability.
  • Measure the path through terrain and enemy reach.
  • Pause at valid trigger windows.
  • Confirm the destination is legal and update adjacency or conditions.
Sources

Verified Sources

Open the source that matches the topic, then check its publication or update date before resolving a rule at the table.