Rules

Draw Steel Jump Rules

Answer drawsteel jump, Draw Steel jump rules, mighty jump, mighty leap, climb, vertical pull, and movement questions for tactical scenes.

Official-source pageVerified 2026-08-17

How do I resolve a jump in Draw Steel?

Identify whether the movement comes from normal movement, a maneuver, or a named ability. Then check the current rule for distance, terrain, height, and the destination square before moving.

What does vertical pull mean?

Vertical pull is forced movement with a vertical component. Resolve the effect's direction and distance, then check elevation, collision, falling, and line of effect using the current rules.

Jump, Climb, and Vertical Movement

Vertical terrain is easiest to resolve when the table names the movement source first and measures the complete path before moving a miniature.

  • Name the movement action or ability.
  • Measure horizontal and vertical distance.
  • Check difficult terrain, ledges, occupied spaces, and enemy reach.
  • Confirm the landing space and any falling consequence.
  • Resolve forced movement separately from voluntary movement.

Battle Map Examples

Use the same five-step check for a gap, ledge, rooftop, or vertical pull. A named class feature can change the normal answer, so read that ability before applying the general movement rule.

Rules

Crossing a Gap

Measure the route and confirm the landing square before the piece moves.

Rules

Climbing a Ledge

Check the movement source, height, terrain, and enemy reach.

Rules

Vertical Pull

Resolve direction, distance, elevation, and the final square in that order.

Sources

Verified Sources

Open the source that matches the topic, then check its publication or update date before resolving a rule at the table.