Draw Steel Jump Rules
Answer drawsteel jump, Draw Steel jump rules, mighty jump, mighty leap, climb, vertical pull, and movement questions for tactical scenes.
How do I resolve a jump in Draw Steel?
Identify whether the movement comes from normal movement, a maneuver, or a named ability. Then check the current rule for distance, terrain, height, and the destination square before moving.
What does vertical pull mean?
Vertical pull is forced movement with a vertical component. Resolve the effect's direction and distance, then check elevation, collision, falling, and line of effect using the current rules.
Jump, Climb, and Vertical Movement
Vertical terrain is easiest to resolve when the table names the movement source first and measures the complete path before moving a miniature.
- Name the movement action or ability.
- Measure horizontal and vertical distance.
- Check difficult terrain, ledges, occupied spaces, and enemy reach.
- Confirm the landing space and any falling consequence.
- Resolve forced movement separately from voluntary movement.
Battle Map Examples
Use the same five-step check for a gap, ledge, rooftop, or vertical pull. A named class feature can change the normal answer, so read that ability before applying the general movement rule.
Crossing a Gap
Measure the route and confirm the landing square before the piece moves.
Climbing a Ledge
Check the movement source, height, terrain, and enemy reach.
Vertical Pull
Resolve direction, distance, elevation, and the final square in that order.
Verified Sources
Open the source that matches the topic, then check its publication or update date before resolving a rule at the table.
